Sociology
The Packbreeder -- Master of Beasts
The packbreeder is a master of beasts, raising and training animals of all kinds to fulfill the needs of Elquan society. These animal servants either perform menial or back-breaking toil or serve as sources of nourishment for the local populace. Other creatures get trained as beasts of war, massive slabs of muscle and bone frenzied into killing machines and then let loose on the enemy's forces.
Adventurers: Packbreeder adventurers are a bit of a contrary folk. The require the heavy resources of a base of operations to raise and breed their animals, but also need the wanderlust of travel and danger of combat to hone their warbeasts.
Alignment: There is no intrinsic alignment required to become a packbreeder. The morality of using animals for your own needs aside, packbreeders range the whole spectrum of alignments. Alignment is more a function of the society the packbreeder was brought up in than any ethical requirement; if the society expects kind behavior towards animals, the packbreeder's methods will need to match those expectation or else face backlash from offended locals.
There are as many methodologies for packbreeding as there are cultures. The Lumulus are very systemic and calculating, requiring near perfect results in as few generations as possible. Chelon packbreeders focus more on appearance and lineage than brute strength. And Yaun-Teel are notorious for the cruelty, and are the only culture that allows packbreeding of intelligent races.
Packbreeders in the Known World
Packbreeders are perhaps the most common occupation short of warrior and farmer, and many times overlap with both. The need for manual labor is intense, and a skillful packbreeder can provide for those needs and make a good living. Quality pack animals, livestock, and other beasts of burden can bring in premiums when a packbreeder's reputation proceeds him.
GAME RULE INFORMATION
Packbreeders have the following game statistics.
Abilities: The most important skills for the packbreeder are Charisma and Wisdom. They must have the social magnetism to draw loyalty from their beasts and the willpower to dominate them when his position as pack leader is challenged.
Alignment: Any.
Hit Dice: d6.
Starting Funds: 5d6x10gp.
CLASS SKILLS
The packbreeder's class skills (and the key ability for each) are Bluff (Cha), Concentration (Con), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (animals) (Int), Listen (Wis), Profession (animal husbandry) (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Use Rope (Dex).
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points at Each Additional Level: 6 + Int modifier.
CLASS FEATURES
All of the following are the packbreeder's class features.
Packbreeder Class Abilities Chart
GAME RULE INFORMATION
Packbreeders have the following game statistics.
Hit Dice: d6.
Starting Funds: 5d6x10gp.
CLASS SKILLS
The packbreeder's class skills (and the key ability for each) are Bluff (Cha), Concentration (Con), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (animals) (Int), Listen (Wis), Profession (animal husbandry) (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Use Rope (Dex).
Skill Points at Each Additional Level: 6 + Int modifier.
All of the following are the packbreeder's class features.
Level | BAB | Fort | Ref | Will | Pet | Companion | Livestock | Warbeast | Feats |
1 | +0 | +0 | +0 | +0 | 1 | 1 | Wild Empathy, Animal Servant | ||
2 | +1 | +0 | +0 | +0 | 1 | Animal Leadership | |||
3 | +2 | +1 | +1 | +1 | 1 | 1 | Pack Dominance, Selective Breeding | ||
4 | +3 | +1 | +1 | +1 | 1 | ||||
5 | +4 | +2 | +2 | +2 | 1 | 1 | |||
6 | +5 | +2 | +2 | +2 | Leadership | ||||
7 | +6/+1 | +3 | +3 | +3 | 1 | 1 | 1 | ||
8 | +7/+2 | +3 | +3 | +3 | 1 | ||||
9 | +8/+3 | +4 | +4 | +4 | 1 | ||||
10 | +9/+4 | +4 | +4 | +4 | 1 | ||||
11 | +10/+5 | +5 | +5 | +5 | 1 | 1 | 1 | ||
12 | +11/+6/+1 | +5 | +5 | +5 | Bonus Feat | ||||
13 | +12/+7/+2 | +6 | +6 | +6 | 1 | 1 | |||
14 | +13/+8/+3 | +6 | +6 | +6 | 1 | ||||
15 | +14/+9/+4 | +7 | +7 | +7 | 1 | 1 | |||
16 | +15/+10/+5 | +7 | +7 | +7 | 1 | ||||
17 | +16/+11/+6/+1 | +8 | +8 | +8 | 1 | 1 | |||
18 | +17/+12/+7/+2 | +8 | +8 | +8 | Bonus Feat | ||||
19 | +18/+13/+8/+3 | +9 | +9 | +9 | 1 | 1 | 1 | ||
20 | +19/+14/+9/+4 | +9 | +9 | +9 | 1 | New Species |
Pet -- These servants provide little use other than the pleasure they bring to the packbreeder, be it in playfulness, coloration, or rarity. While they can perform a few minor tricks like begging for scraps or playing fetch, pets cannot perform any significant task or participate in combat. Treat this as if the animals are only capable of learning Handle Animal tricks with a DC of 15 or below.
Without supervision, these animals tend to wander off and get lost.
Further, war beasts are capricious and jealous of other war beasts, needing to frequently challenge each other for favored status with the packbreeder. They will defer to their packbreeder's companions (animal companions or piscean ones), though they will not show any loyalties to them.
See Pack Dominance below for more details.
Packbreeders gain their first companion at 2nd level, then another at every three levels there after. The companions is limited to creatures of the animal type, and whose total Hit Dice can never exceed one-half the packbreeder's current level. These companions cannot be dismissed like familiars can, but in the event a companion dies the packbreeder can cultivate a new companion.
Class Level | Natural Armor Adj. | Bonus Tricks | Special |
2nd-3rd | +1 | 1 | Link, Alertness |
4th-5th | +2 | 2 | Evasion |
6th-8th | +3 | 3 | Devotion |
9th-11th | +4 | 4 | Multiattack |
12th-14th | +5 | 5 | Speak with Master |
15th-17th | +6 | 6 | Empathic Link |
18th-20th | +7 | 7 | Improved Evasion |
A warbeast can be dismissed by another Pack Dominance roll, but unless warbeast fails by 10 or more it will become violent, attacking the packbreeder in retaliation, or the nearest creature it sees as a lesser member of the pack. The newly freed ex-warbeast will flee if faced with death, but may eventually track down the packbreeder in the future to regain its place in the pack.
The benefit of this is that the new generation can have higher stats than the original animal. The packbreeder gains an number of points equal to his
Note that limitations such as maximum Hit Dice for an animal servant type must still be observed.
"The primitive beasts of the wild find benefit in domestication.
The fear of starvation is eradicated, and the cost is simply their supplication."
-- A somewhat totalitarian view of packbreeder philosophy
The fear of starvation is eradicated, and the cost is simply their supplication."
-- A somewhat totalitarian view of packbreeder philosophy
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