Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts
Friday, May 14, 2010
Endless Blue – Week 20 – Unguis
Combat
Unguis
Just as life of the Endless Blue has revised and improved on its ways to protect itself with artificial nautiluses and aegises, so to have they refined and enhanced its implements of attack, the ungues. An ungues is a term referring to any weapon, be it held in the hand, strapped to the body, or slung behind a piscean. Life is difficult on Elqua, and survival is of upmost importance. This constant effort of protection through passive and aggressive means has led to the development of some uniquely created items.
On a world where water surrounds you on all side like a cool, glassy cocoon, the materials for construction of tools and items are significantly different. With sea currents swirling around from all directions, methods such as metal smithing and wood working are impractical. Constant exposure to water and salt corrodes metals, while porous wood crack and rots. Just as with nautiluses and aegises, ungues are constructed out of more accessible and practical aquatic materials. Volcanic glass and sea shell, honed to a razor's sharpness are affixed to bone grips and handles.
Of perhaps even more influence that materials and method in developing unguis is the surroundings themselves. Water slows movement that in air would be lithe or graceful in the air to a clumsy, molasses-like crawl. Swinging a weapon is essentially moving a lever -- both ends move for the same amount of time, but the weapon head moves at a higher speed than the haft, thus delivering more power to the impact. The problem arises with the fact that water doesn't compact well, and that forms resistance to the swing, slowing it down and reducing its effectiveness severely.
Warhammers and flails are unheard of in the military histories of Elqua, being unwieldy and impractical to control in the heat of combat. Longswords like claymores and katanas are equally ineffective, for they deliver their damage to a victim through a slice. Instead, weapons that pierce through thrusting thrive in aquatic environments.
Knife -- The most ubiquitous tool on all of Elqua, the knife has a sharpened edge meant for severing things apart. The shortest of the blades, it delivers the most dexterity but the least damage.
Dagger -- A larger, up to 12 inches, version of the knife, usually with a sharpened edge on both sides of the blade which culminates in a tiny point at the tip, well suited for stabbing.
Punch Dagger/Cestus -- This unguis is designed to fit in a clenched hand, with spikes or knife blades extending forward past the knuckles. Using the cestus is a simple matter of punching with it, striking with the lacerating capabilities of the protruding points followed up with the force of the blunt impact.
Gaff/Hook -- A truly cruel tool, a sharp, curved hook attached to a perpendicular handle. Like the cestus, it is held in a clenched hand. The gaff can be used forcibly, impaling a victim on its hook, or more dangerously, hooking into a gill-slit. A pair of these can be used in a grapple when the condition of the defeated opponent is not an issue. They dig into the flesh of an opponent, and the natural fist-position give a circumstance bonus to all grapple checks.
Sickle -- The standard sickle is a farming tool for harvesting crops, and as such it is the most prevalent of any weapon. It has a curved blade with the sharpened edge on the inside, connected to a short handle. The blade is designed to hook around a mass of plants, bunching the stalks against the keen edge to facilitate their slicing from the roots.
Sickle (Elquan) -- Another agricultural implement, the Elquan sickle at its core is a bar a little long than the forearm, with a perpendicular handle near one end. Opposite that is a long, shallow, curved blade that follows the length of the shaft.. Where a sickle cuts on an inward swing, the Elquan sickle cuts on an outward swing. They make excellent weapons for the common piscean, operating naturally as one would use their arms to block a blow or strike an enemy. This unquis can be concealed on species such as Locanths and Sahaguin due to the fin-like protrubences along their arms.
Short Sword -- Just as the dagger grew from the knife, the short sword grew from the dagger. Its blade can be up to double the length of its dagger predecessor, but longer than that and it becomes problematic to stab without the use of both hands, and warrior usually graduate to a spear instead.
Half-Spear -- Essentially just a spear with a shorter shaft, the half-spear is a close combat unquis with no reach.
Staff -- A staff is essentially a spear without the sharpened point. It is used in a jabbing motion, prodding for the tender spots of an opponent where it can do the most damage. It is wielded in two hands, but underwater it is a poor double-ended weapon. As an unquis, it can give the wielder greater range.
Spear -- A long shaft with a point or dagger-like blade on the end, spears are a mainstay in piscean forces. They length of the weapon gives the bearer reach to attack an enemy before they can close in. Like the staff, it is used with a thrusting motion. While a spear can be thrown, it has a range increment of 5 feet and thus very inaccurate.
Polearm -- Polearms developed from simple spears, with their head becoming more complex and specialized. The first polearms were given a curved hook to the spearhead, and in the hands of a proficient fighter that hook could be caught into the gill-slits of a victim. From there the variations exploded, and now there are a plethora of designs. In most civilized militaries, the polearm is the unquis of issue, and entire platoons will be entrusted with polearms of the same design.
Trident -- A trident is a multi-tipped polearm, usually with three tines but can vary in number. It is synonymous with both martial prowess and with agricultural prowess, and as such is the universal symbol of greatness to Elquan civilizatons. It is the mantle of power for both terrestrial kings and metaphysical deities, and in heraldry is used to note family nobility.
Ranged Unguis
Unguis that work over distance are rare in the oceans. Spears are useless when thrown more than five feet away, and a hand-held bow cannot deliver the amount of kinetic energy to fire an arrow in a direct line without it veering off in the currents. The only true form of ranged weapon that exists is the spear gun, a variation of the heavy crossbow that flings a diminutive javelin about thirty feet via an internal spring mechanism. Since the Lumulus are the only race with metalworkers in the oceans, spear guns must be imported at great cost.
The net is another common combat tool, but unlike the others above it must have two or more individuals to wield one. Just like range weapons cannot fire ammunition because of the slowing properties of immersion in water, neither can a net be thrown as it can on the surface. The users must work in tandem to employ a net successfully, both dragging opposite sides of the net through the water (known as trawling) to capture a creature in the tight woven mesh. In D20 game terms, the first trawler whose action comes up in initiative must hold his action until it is the other trawler's (or last trawler's, if there are more than a pair) turn to act, then they attack in unison.
Friday, May 7, 2010
Endless Blue – Week 19 – Nautilus and Aegis
Combat
Of Nautiluses and Aegises
Life has devised myriad methods to aid the never ending burden of survival on the world of Endless Blue. Perhaps the most prolific adaption has been the adaption of thickened skin or chitin into armor. Right behind that, chasing like a predator keyed in on its prey, is the adaption of lengthened keratin and dentin into weapons. This tit-for-tat dance of evolutionary one-upmanship is primal in the primitive quest to stay alive, and the intelligent races of Elqua have heightened their competition with the application of advanced tools and technological innovation.
Taking cues from natural development, pisceans have developed their own protection and armament with the creation of the nautilus, the aegis, and the unguis.
Nautilius
Nautiluses are the armor the races of the Known World have developed to cover the soft, vulnerable parts of their bodies from the teeth, jaws, and claws of very hostile monster that swims the seas. They cover at least the arms and upper torso of the piscean, with various adaptations to help protect the tail. Swimming in the piscean form places extreme emphasis on the tail of the body, requiring its flexibility and freedom of movement to accomplish the task evolution honed it for -- mobility. Thus rigidity would be a hindrance to engaging or escape, and attempts to remedy this paradox have had mixed results.
Using armor breaks up the hydrodynamic curves of a swimmer, causing what is known as drag. Instead of water flowing easily along the contours of a swimming body, its flow is impeded and jumbled by uneven surfaces. This interruption of flowing water slows down a swimmer dependent on the type of nautilus worn.
The more esoteric and textured a nautilus, the more drag it incurs. Further, the bulkier the nautilus, the more restricted the movement and the more difficult it becomes to move the body in the systemically timed manner to achieve sustained swimming. Light armor slows down a swimmer by 1/4th their swim speed, Medium armor slows down swimmers by 1/3rd their speed, and Heavy armor by one-half. Spikes can be added to nautiluses to help protect against close-range dangers, but these will increase a nautilus' drag by 5 feet (applied after the halving/thirding/quartering of swim speed).
Aegis
Aegises are a supplemental system of protection equivalent to shields. They are held by the hand or strapped to the body on the forearm, chest, or back. They compound a nautilus' amount of drag, and are usually only beneficial on a situational basis. For example, an aegis strapped on the forearm cannot protect the body if the arm is being utilized to swim. and an aegis on the back provides no benefit against a spear thrust at the ribcage.
Aegises increase drag, usually reducing swim speed by 5 feet (after nautilus penalty has been applied), and are cumulative. Using two aegises will reduce swim speed by a total of 10 feet, and only one aegis is ever useful at a time -- there is no significant benefit to covering your body with multiple aegises, as the skill in using them depends on moving the aegis to block. Further, adding spikes will cumulatively add drag to aegises just as it does for nautiluses, and can effectively make some combinations too bulky to swim in.
Light Nautiluses
Woven Kelp -- This is the most primitive kind of armor, and serves as the base form that all other light nautiluses are derived from. It is a system of padding woven from harvested kelp. The padded segments are tailored to the wearer, and a re-laceable system of cording keeps the pads tied together and on the individual.
Woven Cartilage -- Woven cartlidge nautiluses are the same woven kelp pads as the above, but have strips of cartlidge interlaced between the weaves in strategic place to help harden the armor. The spongy elasticity of cartilage helps absorb impacts from blows that might damage the wearer otherwise. The primary source of cartilage used in these nautiluses comes from sharks.
Woven Bone -- Exactly like a woven cartilage nautilus, but relies on the more resilient and rigid bone inserts harvested from slaughtered domesticated livestock instead of cartilage from predatory sharks.
Hardened Kelp -- This woven kelp nautilus is treated in an alchemical bath derived from the catalystic properties of acari. It stiffens the fibrous plant material into hard plates which are then corded together. The stiffened kelp requires a tight yet flexible weave, making the acari process incompatible with cartilage or bone inserts that depend on the friction of kelp ties to keep the insterts in place.
Medium Nautiluses
Hide -- This is the base form of all medium, and subsequently also heavy, nautiluses. It employs the same corded interlacing as woven kelp nautiluses, but uses the alchemically tanned skins of animals as the plating. Bone and cartitlage are both used to support the hide plates, but add nothing exceptional to the overall level of protection the nautilus affords.
Shagreen -- Shagreen is a special kind of hide nautilus made from shark skin. The tanning process is not a thorough for shagreen nautiluses, resulting in an armor that is not as protective but preserves the natural nap of shark skin, excellent in deterring grappling foes.
Shell -- Shell nautiluses employ patterns of small, overlapping shells to cover the wearer's body. The shells are pierced a few times along their hinge, then cord is fed through and tied to the hide plating. The sheer variation of shell shape, color, and size can from mosaics in the nautilus, and a skilled craftsman can increase the nautilus' value many times over though just the sheer artistic expression of these shells.
Nacre Chain -- With an extremely expensive procedure to create, nacre (or pearl) chain nautiluses are the province of the wealthy and powerful. Small, interlocking rings are first carved from coral, rock, or other hard material. These are then inserted into domesticated oysters as an irritant. Placed under the fleshy body, the animal reacts by secreting an substance called nacre. This nacre slowly builds up, covering the offending irritant in a layer of beautiful irridescence. The rings are harvest before too much nacre solidifies and plugs up the ring, and then the rings are assembled into a continual fabric of links.
Xanthellae Coral -- Exclusive to the Chelon, this coral breastplate is literally grown on the body of the wearer. This nautilus is especially beneficial due to its porous nature, allowing it to completely cover the gill slits along the ribs where other types of nautiluses must leave some space open for circulating water.
Heavy Nautiluses
Echinodermal -- An archaic form of nautilus that fell out of popular use millennia ago, it basically uses live giant echinoderms like starfish as a form of living armor. In a symbiotic relationship, these over-sized starfish latch onto the flesh of the wearer with their suckers, leaching sustenance from the host in exchange for bodily defense. The dietary demands of the echinoderms are manageable, and rarely has a host died from the relationship short of extended fasting or wounding on the battlefield. They were used in mating pairs: one latched onto the host's chest, the other clinging to the back. Fuller nautiluses used the offspring to cover the limbs and tail of the host.
Shellback -- Used mostly by Sahaguin, Kouton, and the more savage Narwahl Orcans, these nautiluses are literally the exoskeletons of Chelon or Lumulus killed in combat and then scavenged from the corpse. Its use is utterly reviled among the civilized races, and those that wear it without regard in populated areas may soon find themselves attacked by offended pisceans. Despite this, there are those so enamored with the deep luster and vibrancy of shellback shells that they will pay a premium for a prize they can only admire in private.
Abalone Plate -- Much like its nacre chain cousin, abalone plate is based on the nacre-like excretions of shellfish. Whereas nacre chain coats inserted rings, abalone plate is carved from the outer shell of mollusks. A very specialized craft, portions of shell are chipped and grooved to promote increased creation of abalone. When sufficient thickness has been achieved, the craftsman severs away portions of the outer shell from the animal without harming it (and hence allowing it to produce more abalone). These cut-away pieces are then further refined, carved, engraved, and polished into full nautiluses of mythic quality.
Piecemeal Nautiluses -- Not actually a type of nautilus, these methods of armoring are comprised of parts of different kinds of armor, almost as if kit-bashed together from a junkyard. Only nautiluses of the same class (light, medium, heavy) can be piecemealed because each class is dependant on the previous to work -- medium nautiluses have woven kelp and bone supporting it, and heavy nautiluses have hide linking their parts together. Average the scores of the two types of nautilus (rounding down) to determine their effectiveness.
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