Friday, November 26, 2010

Endless Blue - Week 48 - The Synesthete Synod and the Art of Sensate Divination

Conspirology

The Synesthete Synod and the Art of Sensate Divination

Just as the oceans of Elqua have water currents layered over gulf streams over deep see undertows, so to have the political forces that govern the Fluid Nations.  Local territories vying for dominance under the province of  homesea governments conducting détente and espionage among their peers.  But above this level of intrigue run the currents of secret organizations -- groups of faceless, nameless pisceans with the power and resources to guide the Known World in the direction of their choosing.  Under their self-interested direction, they influence the policies and cultures of the Endless Blue from afar, bringing about a new world order that the few aware of this interference want to succeed.  The organization's adherents are known as Sensates, and the name of their governing council is whispered among the free pisceans: The Synesthete Synod.

What is Synesthesia?

Those precious few blessed with the gift of inate precognition experience the world quite differently than the majority.  They see the world around them in all its beauty and horror, but their senses are intertwined.  Stimuli that would normally only trigger a single sense for the average piscean can trigger multiple senses for a synesthete.  A certain sound would trigger a taste on the synesthete's tongue, or a brushing touch elicits a scent on their gills.  This condition has be described as a "union of senses", and intrinsically alters the individual perception of events and the world.

But synesthesia need not manifest in such generalized reactions.  The most common form of synesthesia -- at least 60% of those that possess the condition -- expresses itself as a cross-linking between two forms of sight.  When reading letters and numbers, these synesthetes automatically associate color to each grapheme.  One letter would be seen as written in blue while another penned in green, regardless of the actual color in which the text is printed.

Synesthesia is an additive condition, meaning that extra sensory input is invoked in response to proper stimuli.  It has been described by some that experience its effect that the world around them has an "overlay of color" or other form of sense.  Artistic interpretations of the condition have revealed a synesthete experiences the world as an ongoing masterpiece of art, sound, and other senses.  However, not every experience from synesthesia is pleasant.  Jarring sounds that would trigger the fight or flight reflex in a normal Elquan would take on an additional layer of disruptive sensation in a synesthete, such as visual flashing of color or a sharp taste of bitterness.  And since synesthesia is an autonomic process, there is no respite to the negative sensory overload -- it cannot be turned off.

The addition of color to one of a synesthete's senses is the most common expression of the condition, but not the only expression.  Not only could symbols trigger the association of color, but flavors, scents, touch -- even emotions of the self or the personalities of others.  The additive information is not limited to color, but can invoke tastes, smell, temperature, or touch.  It is this matrix of sense-to-sensation that makes the condition powerfully potent in the use of divination.

Divination of the Synesthetes

Divination expresses itself through the minds of those both bemused and addled with synesthesia's sensory feedback. When all the aspects of synesthesia are in harmony -- ie. the extra sensations other than the knowledge itself are pleasurable.  The more pleasurable the sensations in contemplation and completion of an action, the more beneficial the result.  However, even if two different individuals share the same kind of synesthesia, rare do the associations coincide.  In sound/color synesthetes, while one might see red when hearing a bass sound, the other might see violet.  As pitch increases, the first may see a lighter shade of red at one octave higher, while the other may instead see yellow for the same note.  The same applies to the other sensations, and it is this difference that leads to personalized divination.

For example, through number/color synesthesia patterns can be found.  The following pattern represents the input of stimulus that anyone experiences daily without the gifts of divination or synesthesia:


For those that are not fortunate to have their senses in union, divining the future would look much like this:

At first glimpse, the field is a blurring tapestry of light and dark.  Even looking closely, a piscean can barely make out that the pattern is comprised of 5s with some 2s intermixed.  But to a synesthete, the pattern jumps out vividly with but a glance:
Information discerned through Synesthesia

The clues for the hidden data are there for any diviner to see, but it the comprehension of that encrypted information that is unclear.  Such is the way of most divination.  But when coupled with the insights bestowed by synesthesia, patterns not only become clear but reveal their meaning more implicitly.  Now, the future is rarely ever so simple.  The following pattern is more random, where the threads of numbers become more diffuse just as the threads of fate are unfathomable:
Data hidden amongst greater complexity.

The same data is being convey as the first message, but now the ancillary data further obscures the divination.  But coupled with synesthesia, even corruption of the pure message becomes clear:
Information interprated through Synesthesia

It is this "corruption" that the Sensates are attempting to resolve y their influence over Elquan life.  By small applications of their art, a nudge here and a urging there, they hope to maneuver events into a pattern that is more syncopated with their senses.  They hope to guide the anomalous sensory input (such as the green digits in the above example) into a more esthetically pleasing sensation, thereby altering the course of events by way of  personal taste.  Through their actions, they would alter the dispersal of 4s and 6s, reducing their presence so the inherent message came through clearer.

The particulars of an individual Sensate's expression of synesthesia (be it grapheme/color, number/form, or even emotion/flavor) are personal, and so personality is a factor in what is considered pleasant.  As such, two Sensates may end up working at cross purposes when their synesthesias manifest in contrary manners.  Due to this, most synesthetes eschew working directly with others of their ilk, especially those with the same sensory pairing.  In rare occasions the synesthesia of two individuals meshes seamlessly, and it is the Synesthete Synod's ongoing mandate to find those whose gifts compliment each other and support the resultant divination.  It is the dream of the five seat inner council to uncover a set of five special synesthetes whom all work in unison.  In this way, the Synod is as much a victim of Sensate manipulation as the conspiratorial-minded pisceans accuse them.

The Sensate World Order

To enact their alterations on the passing of history, Sensates must make a very hands-on effort.  While they will employ others to carry out their edits to current events, they themselves still must take an active role in order to gauge the effectiveness with their synesthesia.  This has led to the second reason they are called Sensates, and this time in a negative connotation.  Sometimes great lengths must be taken to enact change, and indulging in the urges of others -- a form of leading the way -- is one of the surest methods.

A direct result of this approach has synesthetes participating in the same seductions they are using on their target.  The have developed a reputation of hedonism and indulgence that the Olyhydran church has decried, and the two influential parties have become bitter enemies.  The totalitarian edicts of Olyhydranism are diametrically opposite of the perceived decadence of the Sensates, and the church has begun a doctrine of vilifying synesthesia as corruption and divination as sin.  One of the most difficult challenges for the Synesthete Synod and the pursuit of their New World Order is the interference of the Olyhydran religion.  To seduce a mind that has dedicated its soul to servitude requires a steady hand and a light touch else their machinations may collapse around them and irrevocably destroy any hope of synesthetic harmony.  The Matron of the Waters has decreed to her flock that the veniality that Sensates wallow in is unforgivable, casting those whom succumb to the Vastness for eternal damnation among the aberrations.

"From the flavor of music to the caress of thought,
the cacophony of existence can be conducted to suit one's taste..."

-- Dogma of the Synesthete Synod.

Friday, November 19, 2010

Endless Blue - Week 47 - Lorem Ipsum

Philology

Lorem Ipsum

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse in sem leo, ut suscipit turpis. Proin sit amet bibendum felis. Quisque eget dolor quis felis pharetra imperdiet. Donec dapibus fringilla arcu, porta convallis lacus bibendum et. Vivamus sem nulla, ultricies nec viverra non, elementum vel ipsum. Ut leo est, placerat id cursus eget, ultricies id elit. Etiam fermentum rutrum mauris at pulvinar. Cras vehicula fermentum massa ac gravida. Nulla facilisi. Pellentesque aliquam sollicitudin massa, ac viverra sem dapibus non. Fusce nisi odio, ultrices eget porttitor ac, congue ac enim. Etiam congue tempus neque placerat laoreet.

Ut in augue erat, vel bibendum velit. Ut aliquet pulvinar interdum. Sed ullamcorper dictum diam quis imperdiet. Donec non lectus non turpis interdum volutpat at vitae eros. Aenean a nisi nibh. Proin sapien massa, sollicitudin vel egestas placerat, rhoncus at lorem. Nunc consequat urna sit amet justo convallis posuere ultricies est molestie. Vestibulum id nunc eu diam euismod tincidunt. Cras consequat euismod enim ac hendrerit. Quisque cursus placerat consectetur.

Suspendisse scelerisque mollis pulvinar. Etiam accumsan, arcu vel consectetur blandit, felis metus tristique tellus, in venenatis tortor tellus in nisl. Duis commodo, risus sed elementum fringilla, nulla neque adipiscing purus, in eleifend mi risus sed nunc. Ut nec nibh vel neque hendrerit hendrerit sed vitae purus. Pellentesque tristique ipsum sapien, at placerat est. Duis at nisl purus. Nulla ante odio, auctor sed hendrerit in, fermentum a sem. Proin vel velit orci. In venenatis urna sed quam tincidunt id molestie purus interdum. Morbi accumsan mauris id turpis condimentum tincidunt mattis quam aliquet. Fusce et arcu lorem. Nulla lobortis consectetur rutrum. Praesent in est sem, accumsan faucibus lectus. Praesent porta tincidunt pretium. Sed tristique viverra ante. Nullam dictum justo ut est tincidunt sodales. Fusce pulvinar blandit elit ut facilisis. Integer condimentum tellus ut est consectetur vel faucibus turpis accumsan.

Pellentesque molestie dolor ut leo posuere in gravida enim consequat. Integer congue convallis rutrum. Nam sit amet metus ut tellus cursus malesuada vitae eu neque. Maecenas vel mauris sit amet mauris egestas iaculis sed eu sapien. Vivamus vitae lacus arcu. Aenean at sollicitudin ipsum. Morbi id leo in dolor ultrices iaculis et id purus. Sed condimentum ipsum non sapien bibendum vitae fringilla orci gravida. Nam ornare ullamcorper faucibus. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus ac gravida lacus. Sed ut magna mauris, vel ultricies lacus. Mauris rhoncus libero eget purus congue convallis egestas sapien tincidunt.

Mauris ut sem mollis dui faucibus condimentum sit amet ac tortor. Nullam orci purus, volutpat eu dignissim a, scelerisque sit amet neque. Sed facilisis pellentesque est sed sagittis. Integer dignissim enim ac tortor lacinia ut euismod tellus auctor. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Integer sed arcu sed sapien tempor hendrerit nec non turpis. Nullam ultrices tortor non dui venenatis pretium in non nulla. Donec vulputate posuere dolor eu sollicitudin. Fusce enim nisi, auctor nec laoreet eget, blandit vitae tortor. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Fusce justo urna, cursus scelerisque sodales vel, bibendum vitae nulla. Nulla interdum, mauris vitae hendrerit suscipit, justo arcu pellentesque erat, eget vehicula lectus tortor at purus.

Cras faucibus tortor nec ante dictum sit amet ultricies tellus sollicitudin. Mauris lacinia, sapien vitae varius tempus, eros nisl porta nisi, non ornare risus nibh ut neque. Nunc sed dui quis ante euismod mollis. Nam semper tortor eget urna pharetra et porta justo lobortis. Sed erat eros, adipiscing nec sagittis sit amet, posuere vitae felis. Mauris tincidunt enim id enim commodo at posuere arcu fringilla. Aliquam erat volutpat. Praesent sollicitudin pretium sapien id adipiscing. Etiam dolor metus, tincidunt eu ornare in, gravida accumsan tortor. In tristique dignissim metus, id venenatis nunc imperdiet nec. Sed cursus dolor vel velit luctus ac tincidunt quam congue. Praesent ac quam mi, quis ultricies elit. Nunc mollis erat sit amet dolor faucibus luctus. Mauris vel nulla at nulla congue tristique posuere et ante. In rhoncus posuere nisi, vel congue dolor posuere id. Nam viverra pharetra velit, quis auctor augue consequat dignissim. Aliquam enim tellus, varius et accumsan eu, adipiscing ac magna. Suspendisse ut mi ipsum. Phasellus fermentum, ante et facilisis facilisis, eros purus fringilla nulla, at vulputate mi mi ut justo.

Nunc vitae erat quis justo rutrum pellentesque in eu purus. Pellentesque blandit vulputate leo nec euismod. Quisque pharetra laoreet elit vel consequat. Maecenas pharetra elit in diam egestas semper. In fermentum accumsan sem, eget tincidunt nisi pretium a. Maecenas mi metus, pellentesque eu vestibulum ac, sodales id metus. Sed ac ligula quis tellus hendrerit fermentum. Vivamus a sapien a purus varius pharetra. Duis a metus nec purus placerat aliquet vel eu est. Etiam volutpat, augue a ultrices auctor, tortor lorem placerat eros, at vestibulum magna turpis vel est. In sed accumsan urna.

Ut mattis rhoncus dolor et eleifend. Pellentesque vestibulum vestibulum faucibus. Fusce ipsum arcu, tempor sit amet dictum ut, vehicula sit amet massa. Cras interdum nisi sit amet ante condimentum nec iaculis orci bibendum. Ut sed metus vitae turpis aliquet euismod. Proin nisi erat, congue in venenatis eu, convallis quis nibh. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. In congue pellentesque lectus in luctus. In laoreet hendrerit sem at pulvinar. Morbi eget urna ligula. Vivamus eu leo enim. Donec sagittis odio quis lectus elementum pulvinar. Duis volutpat pulvinar felis quis hendrerit. Sed odio sem, luctus cursus tempus nec, facilisis a nulla. In pharetra tellus bibendum velit feugiat ullamcorper.

Vivamus sollicitudin cursus tristique. Mauris vehicula imperdiet lectus. Phasellus ut aliquet nulla. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nullam lobortis nisi luctus metus laoreet eget mollis diam venenatis. Aenean turpis leo, tincidunt quis facilisis ac, suscipit in ante. Maecenas nec velit lacus, ut lobortis ipsum. Donec magna lacus, volutpat ut dictum porta, feugiat eu nulla. Proin lorem eros, dignissim sit amet tempor eget, adipiscing sed enim. Pellentesque ut erat vitae felis posuere placerat id a neque. Sed vel dui ligula. Nullam nunc orci, ultrices et suscipit ut, vulputate ac urna. Duis pretium laoreet vulputate. Curabitur posuere nibh eu eros molestie mollis. Donec ultrices quam leo, et elementum sapien. Proin vel massa nec orci porta malesuada viverra id enim. Nunc mollis odio in eros pharetra consectetur. Nunc sodales felis in augue accumsan at consectetur erat facilisis. Ut elementum eros quis odio facilisis pharetra. Donec iaculis dolor vel eros tempus venenatis.

Etiam bibendum, nunc at porttitor porta, lectus nunc rutrum libero, dictum suscipit velit elit vel nisl. Etiam quis neque sit amet felis pellentesque aliquam. Donec placerat rutrum nulla a euismod. Vestibulum et risus felis. Curabitur tristique neque id est rutrum sit amet varius dolor semper. Quisque aliquet tincidunt magna, ut suscipit felis convallis vel. Maecenas vitae tellus sem. Sed ultricies lectus sed diam sagittis vel ultricies nulla imperdiet. Ut dignissim mi at mi malesuada nec fringilla sapien pellentesque. Nullam id velit at urna tristique cursus.

Ut ac quam a eros hendrerit interdum sit amet quis nunc. Fusce sed feugiat lorem. Suspendisse quis magna at nisl sagittis cursus. Fusce ut leo tellus. Maecenas a tristique sapien. Phasellus vitae tortor quis lacus varius consequat at eu quam. In rhoncus eleifend justo, pharetra adipiscing nulla volutpat nec. Sed ornare, orci quis hendrerit convallis, elit metus porttitor massa, et auctor metus diam sed sem. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Quisque eget massa tortor, posuere sodales neque. Nulla laoreet consequat libero, non accumsan nulla imperdiet ut.
Ut consectetur mauris at mi vulputate ornare. Maecenas vehicula hendrerit velit in gravida. Nunc dolor orci, gravida vitae molestie vitae, adipiscing vitae ipsum. Proin massa quam, hendrerit in volutpat in, eleifend in nisl. Donec varius vulputate mi eu tempor. Sed tristique, velit eu malesuada scelerisque, enim eros molestie mi, eu molestie odio arcu at nunc. Aenean gravida iaculis lacinia. Nulla faucibus consequat ante, lobortis hendrerit odio vehicula gravida. Quisque ac sem non enim pharetra ullamcorper. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Maecenas quis risus nisi. Fusce lorem enim, varius a consequat non, iaculis eu enim. Fusce pharetra ante id erat lobortis malesuada. Donec consectetur, turpis sed pharetra venenatis, augue sapien lacinia turpis, vel sodales nulla enim eu nulla. Donec massa purus, dictum at dictum ac, interdum vel lorem. Donec vitae mi eget enim consequat euismod. Proin et neque ante. Donec mattis sem ut nisi commodo eget commodo nisl interdum. Pellentesque fermentum risus sit amet nisi fringilla vel rutrum metus tristique. Sed non ipsum massa.

Maecenas fermentum euismod odio, id sollicitudin augue feugiat in. Vestibulum lobortis odio sit amet tellus laoreet aliquet. Donec mi eros, gravida id ullamcorper a, adipiscing at lorem. Donec at mi ut lacus ullamcorper porta. Sed placerat semper justo, non viverra dolor lobortis in. Ut leo nunc, aliquam et sagittis at, elementum eget ipsum. Vestibulum ullamcorper tincidunt pretium. Integer in consectetur libero. Sed volutpat quam non nunc dignissim hendrerit. Mauris nisl nunc, interdum sit amet laoreet quis, blandit vel nisl. Nulla elit dui, sagittis vehicula feugiat non, mattis sed enim. Donec non orci ante. Nulla vitae ante velit, vel euismod justo. Etiam in elementum magna. Etiam pulvinar condimentum dui. Etiam pretium lobortis orci tincidunt venenatis.
Etiam in dolor quam, in commodo velit. Quisque in dui id dui aliquam facilisis ac et magna. Nam nec posuere augue. In hac habitasse platea dictumst. Mauris tristique bibendum elit et elementum. Fusce velit nibh, auctor at malesuada non, euismod id ligula. Aliquam erat volutpat. Praesent purus lorem, elementum eget blandit et, pretium quis mi. Sed pulvinar nisi nec nulla porta sollicitudin. Donec egestas nisl eget elit hendrerit vel pulvinar erat consequat. Proin a quam massa, sed tempor urna. Maecenas vel arcu sed augue accumsan sodales vitae at velit. Donec vel nisi quis nisl ornare bibendum. Integer euismod nisl sed mi elementum eget malesuada massa lacinia.

Vivamus imperdiet luctus vestibulum. Integer et lacus dolor, et rhoncus ante. Nam at odio magna, et interdum ipsum. Pellentesque ac augue eget augue dapibus consectetur in sodales ante. Aliquam vestibulum pharetra bibendum. Sed dictum volutpat interdum. Nulla imperdiet ultrices arcu, ut vulputate libero scelerisque non. Praesent laoreet porta enim in tempor. Pellentesque viverra malesuada neque a tempor. Nunc blandit gravida pharetra. Integer cursus lorem ac urna venenatis ut laoreet purus sodales. Etiam interdum mollis feugiat. Cras facilisis augue non lectus tempor sed vulputate quam accumsan. Praesent et odio et augue dictum adipiscing eu at lectus. Sed imperdiet imperdiet metus sit amet egestas. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi cursus tempor eros a tempus. Mauris imperdiet enim lacinia orci auctor iaculis. Quisque vel erat eu felis dapibus luctus. Quisque vulputate leo in lorem porttitor dignissim rhoncus eros pharetra.
Nulla eget eros ultricies justo iaculis aliquet sed sit amet sapien. Fusce tempor risus sit amet erat ullamcorper eget vestibulum augue imperdiet. Sed dictum, urna at commodo accumsan, diam massa dignissim elit, id tempus mauris nibh quis mauris. Nullam laoreet dolor eu risus bibendum vitae fringilla nunc varius. Ut placerat congue arcu in sagittis. Mauris a commodo turpis. Integer malesuada fermentum diam sed auctor. Donec neque felis, vestibulum id pulvinar eu, convallis id urna. Ut tempor magna magna, non adipiscing nibh. Sed vulputate hendrerit consectetur. Nam vestibulum massa vel erat pretium tempor. Quisque eget blandit felis. Cras elementum sapien a quam semper pretium. Ut euismod, lorem id faucibus posuere, tortor odio pellentesque ante, nec ultricies nunc ligula et velit. Curabitur sem sapien, vestibulum non tristique vitae, volutpat ac ligula. Donec vestibulum diam magna. Etiam eu enim eget arcu imperdiet scelerisque non eget est. Cras ac tortor odio.

Praesent convallis, nisl a facilisis posuere, libero mauris imperdiet enim, vel bibendum sem odio nec elit. Integer eleifend urna id nisl sodales vitae convallis justo pulvinar. Morbi venenatis imperdiet rhoncus. Vestibulum blandit ipsum sed sapien venenatis at suscipit lorem accumsan. Suspendisse at dolor augue. Fusce elementum, dui in porta eleifend, risus purus convallis eros, eu blandit tellus nibh in elit. Nunc dictum purus in elit elementum elementum. Pellentesque habitant morbi tristique senectus et netus et malesuada.

"Phasellus consectetur metus in ante accumsan congue..."
-- Lorem Ipsum, dolor sit amet.

Endless Blue - Week 47 - The Tantalum Mask of Icht

Archeology

The Tantalum Mask of Icht

The Tantalum Mask of Icht is one of the few remnants of the Icht Dominion left in the hands of modern pisceans.  Little is known of the race that once held sway over so much of the Known World, and what is known is actually vague supposition based on assumptions about this relic.  The artifact is a full face mask with a hinged strap covering the bottom lip and chin.  Two very wide and widely spaced  rhomboid holes serve as eye sockets, with the space under bridge between the eyes and the upper lip sweeping out about two and a half feet to a blunt point.  It is otherwise unadorned, showing the strange bluish-grey, lustrous metal that comprises its nearly spherical shape.  Around the back flares a conical lip, extending perhaps half a foot outwards and upwards, forming a collar.  It too is made from the same strange metal, though how any of this piece of antiquity was made has been lost to the silent depths of the Shelf.

History

The Tantalum Mask first came to light in a consignment of trade goods imported by the Yaun-Teel from the Kouton Bay.  Its significance at that time was unrealized, and was auctioned for a relatively moderate profit based on the unknown substance of which it was comprised.  Records of the purchaser were kept secret, but the next appearance of the mask was in the Arkwall University's Library of Antiquities.  There it languished more as a curiosity of dubious origin.  It was not until the concerted effort of a group of researchers that established it was of Ichthian origin.

This consortium of students became what was perhaps the most thorough and insightful exploration of the Icht culture, and for a while reaped the benefits of fame and influence as a result.  That golden time of popularity was not to last, and slowly, almost unnoticed, the membership began to pear down due to revilement or shame.  Few escaped the seductive urge to end it all, and by the time any of the membership realized what had happen the group had disintegrated and the members dead at their own hand.  The exhibit of Ichthian artifacts was put in storage and forgotten.  It was not until several decades later that the University was reminded they even owned the relic, only to find it had gone missing.  Reconstruction of the loss led the administration to believe the item had be stolen by a tenured professor and sold on the black market.

The Tantalum Mask did not rise to the attention of historians again until the Kraken Occupation, where it was rumored to have beenn sequestered among the tribute of various Kraken squid.  As a war prize, the plundered relic was never officially or reputably seen, but Kouton recollection of the war have made mention of the "pointed shell made of strange metal".  Unfortunately the price demanded by the Kouton for more detailed information was too high for the passing interest of most who researched it or out of the reach of those whom passed it on to newer owners.

Campaign Use

Dissension and sorrow are the inevitable ends wherever the Tantalum Mask is found, but rarely is it ever seen for the emotional drain that it is.  Usually it is sought after, as a boon or treasure, and jealously kept.  Those of affluence, safe to point of boredom with their money, are perfect prey for the inanimate mask to slowly subvert.  An individual such as this may hire the group to recover the tantalizing tantalum creation, perhaps from the possession of another such spoiled soul.  The vain and conceited one may even be one of the party, seeking the artifact as a means to boost their own inflated sense of entitlement and attractiveness.  In the hands of such as these miserable souls, the Tantalum Mask will be coveted and abused to its fullest extent.  It is during this period off frequent utilization that the spell of despite will cloak their minds and turn their once over abundant esteem into festering disdain.

Powers

Constant

- The wearer becomes cloaked from prying eyes, so strong was the stigma of the Icht and their looks.  The shame of their countenance seeped into the mask and festered there, stagnant and malign.  Immunity to most any form of divination magic is imbued while the wearer hides his facial features behind the featureless, lustrous material.  Spells such as discern alignment, true seeing do not function when centered on or even vaguely including the Tantalum Masked person, nor can he be scryed upon.

- The torturous longing to beautiful by an entire species has imbued the artifact with a +5 divine bonus to Charisma.  Whenever a Charisma or Charisma-based skill check is failed, the wearer automatically benefits from a single reroll.  If this second roll fails, it cannot be attempted again under the pervading circumstances.

Invoked

- Their revulsion of their own visage made them ashamed, and pushed the Icht to disguise themselves whenever possible.  Not only does the Tantalus Mask block their true likeness from being gleaned, but it bestows the ability to alter the wearer's appearance at will.  Just as the face in the mask is nothing like the face behind it, the wearer can make himself appear as any race or species he sees as more attractive.  This acts like an alter self spell, but with the limitation that it can never be used to make the individual appear as another of his own race.  This effect lasts for 24 hours and remains in place for that long even if the mask is taken off or rendered inert.  The number of changes the wearer can make is unlimited, but the individual will remain the same size category as his original form.  The wearer need only imagine the change in his mind and it becomes so.

- The deep luster of the  Tantalum Mask has beguiling properties to those who view it.  They will be come enraptured by the play of color and light across the ripply mirror finish.  Once per day, the wearer may cat the following spells:  hypnotism, suggestion, charm, dominate person.  The target of the spells must be able to see the mask's wearer and then see themselves reflected in the mask's liquid-mirage shine.

Curse

- The longer the mask is worn, the greater the individual's self-esteem plummets and their self-loathing escalates.  As they become more despondent and lose all hope in the future, depression and revulsion in their own appearance will drive them to more desperate measures to improve their image.  Unbidden, the Tantalum Mask begins to force sycophantic praises from those weak willed around it by means of command, and slowly warps the sound of these faint praises into whispered insults.  The edge and depth of these cuts will grow in severity, exacerbating the wearer's already floundering sense of worth, inevitably driving him to seek the only logical method of ending the torment -- by ending his own existence.

- Failed Charisma or Charisma-based skill checks made while the mask is disguising the wearer as another species result in a racist hatred forming in the mind of the wearer, railing against the race's inherent inferiority to allow the wearer to pass the check's Difficulty Class.  The wearer will never again attempt to disguise himself as that species again, and treats others of that race as repulsive.  There are no exceptions to this, and this disgust automatically applies to his own race.

Suggested Means of Destruction

The Icht must be convinced to abandon their virulent despite of their intrinsic beauty.
It must be hidden among utter ugliness for 100 years.
The mask must replace the skull of the most beautiful piscean in the waters of Elqua.

Friday, November 12, 2010

Endless Blue - Week 46 - Orbs of Krakenkind

Archeology

Orbs of Krakenkind

Particularly potent relics of a time when the Elder Squids hunted the waters of the Endless Blue, each Orb of Krakenkind is a sphere about one foot in diameter.  Its out layer has a thick, unyeilding texture, like slathered on shellac, that taints the viscous goo entrapped within its confines with a hue of molten amber.  Suspended in the tacky inner mucus is a free floating darkness, barely visible through the occluded sebaceous muck.  This suspended mass, untethered to the Orb's outer veneer, weighs heavily despite the surrounding ocean pressures.  This un-anchored center of gravity makes holding either sphere balanced a difficult task, and no matter what the depth it is taken to it will always pull downward with a negative buoyancy.


An unactivated Orb of Krakenkind
An Orb of Krakenkind when first discovered.
The whirling, swirling, twirling miasma of oily, waxy oozes has no perceptible pattern to its internal  flux, seeming to be an eternal current of featureless ichor and bile.  Only once its ancient powers are activated does the thick curtain of scum part and a huge iris, rippled with golden hues of color and tensed lengths of muscle.  Smack dab in the center of that constantly refocusing iris gapes the terrifying waved shape of a Kraken's pupil.  It stares directly out, its penetrating gaze constant in a single direct no matter which direction the Orb is turned.

Front view of an Orb of Kraken Kind
An Orb of Krakenkind once activated.
History

Evidence of the existence of any of the Orbs of Krakenkind is mostly supposition and vagaries, accumulated through the telling and retelling of mythical folklore.  True evidence of the primordial subsistence of such artifacts is generally cited as the work of fevered dreams or broken minds.

Despite eloquent theories and plausible rationalizations, there are in actuality only a single pair of Krakonic Orbs.  The matched pair of orbs forever point in opposite directions.  As one always gazes into the past and the other peers into the future, they can never look at each other.  Attempt to turn the first in the direction of its mate will cause the mate to move, much like magnets with the same polarity.  If the mate is constrained or has more force pushing on it to keep it from moving, the first cannot turn at all.  A very literal example of irresistible force meeting immovable object.

When in use, the iris of the eyes sheds a glow that matches the Era of history being viewed.  Only the Cardinal, Bronze, Golden, and Verdant/Verdigris eras can be scryed through the Krakonian Orb of Past and conversely only the Indigo, Violaceous, and Livid ages can be spied through the Krakonian Orb of Future.  Moments of the Cerulean Era ares split between the two eyes as is fitting the time the investigated incidents occurred.  Once activated, the pupil then dilates from the infamous w-shape into a round portal in which the time and place may be observed.

Historians assert one of the Orbs must have been used to prophesy the unification of the Kraken species and ascendancy into the occupying empire that dominated the Fluid Nations.  How else, they argue, could such a fickle, uncooperative race put aside their instinctive tendencies and put the needs of the whole over the interests of the one without direct evidence of beneficial results?  To see is to believe, and before the Kraken Empire held sway over the Known World no one would have foreseen their alliance.

Campaign Use


Relics that predict future events pose an incredible boon to those that can auger their messages, and seeking out such means of prognostication would be highly sought after.  The quest to find just one Orb of Krakenkind is but the start of a longer adventure, involving the unique properties of the Orbs to seek out its mate.  The eye that looks back through time can leave glimpses of the places where the other Orb once stood, or the eyes that spies forward may leave tantalizing hits of where the adventurers need to head next.  But even with just a single Krakonian Orb the possibilities unbounded by the limits of time.

Powers


Constant

- The pupils of either Orb will always point away from its partner's location.  At far distances the shift in direction the eye focuses is hard to gauge, but the closer the two come in proximity the greater the movement.  This is sort of a reverse compass, a load-stone effect pointing diametrically away from the object of desire.

Invoked

- Either Orb of Krakenkind can activate the following divination spells at will, but can only affect targets in periods of time appropriate for the particular eye: locate object, clairaudience/clairvoyance, scrying

- Either Orb of Krakenkind can activate the following divination spells oncer per day, but can only affect targets in periods of time appropriate for the particular eye: legend lore, divination, find the path

- Either Orb of Krakenkind can activate the following divination spells oncer per week, but can only affect targets in periods of time appropriate for the particular eye: discern location, foresight
Resonating
- The closer the two eyes come to each other, the clearer the prophecy that they reveal becomes.  To hold both eyes in either hand is believed to grant the bearer omniscience of history and future to the finest detail.
Curse
- The more the possessor indulges in the auguries of the Krakonian Orbs, the more malformed their minds become.  Slowly they lose their familiar personality quirks and stark taking on a distant, yet territorial mindset. Thought by though, the mind of the holder become more like that of a Kraken, driven by the same primordial urges of avarice and hunger that made the species feared across the seas of Elqua.  With both orbs in his possession, the holder begins a slow, horrifying metamorphosis, losing all connection with their piscean form and transmogrifying into a dread squid in both body and mind.  With this remaking of a lone individual into a massive Kraken, the Orbs complete their most insidious purpose -- the ressurection of the Kraken race.  The newly transformed Kraken's first impulse will be to sequester the orbs away in seperate but equally devious hiding places until the hubris of a new questor seeks out their terrible powers.
Suggested Means of Destruction

The eyes must be made to look at each other.
Both of the Orbs must be smashed at the exact moment as the other, while the act is replayed through its own dilated pupil.
The Orb must be hatched in the nursery of a non-extinct Kraken.

Friday, November 5, 2010

Endless Blue - Week 45 - Khantusk: Cetacean Symbol of Absolute Allegiance

Archeology

Khantusk: Cetacean Symbol of Absolute Allegiance

Khantusk is the jutting tooth from the long-deceased First Khan, pulled from its root during the battle with the Leviathan of Coinchenn.  As long as a mer's arm and just as thick, it would be an excessive large example of the tusk for even the biggest narwhal.  Its time-yellowed  ivory is stained a with a brown patina of weathered age that is emphasized by the pale engraving along its slightly upward curve that show lividly from the surrounding patina.  Shod near its root and tip with a band of lustrous black pearl, which anchor loosely wrapped, finely woven ribbons of velvet embroidered with text of silk thread.  The runic Aquelan symbols carved into the tusk that cite the militaristic violence committed during the First Khan's dynasty are swaddled by the calligraphic Verse sigils stitched into the wrap that recount the adulation of His loyal citizenry.  The artifact is far from pristine, with the stain of ancient blood on the ribbons, a cracked  bark-like texture, a fractured tip and a substantial divot missing from where the Leviathan ripped it from the First Khan's mouth.  Most notable is the weight of Khantusk.  First picked up, it is light, almost uplifting itself into the hands of a bearer; however as the mantle of leadership pulls down on the bearer, Khantusk weighs ever more heavily.

History

In the early ages of the Cetacean Barbarians, the disparate currents were united under a single leader.  Taking the title of Khan, this narwhal led the orcan tribes on a campaign of invasion and bloodshed that ensured their place in early Elquan history.  A campaign was begun, targeting the wayward Cetacean tribes across the Known World, invading the fledgling societies and cutting a swath of violence and atrocity across the Cetacean Oceans.  Pod after pod either pledged their absolute, undying allegiance to the Khan of the Cetacean Hordes, or were crushed by the Hordes masses.  Those that joined the Khan's cause were incorporated into the Hordes, dispersed among the Eight Banners so no one force was comprised too much of any one subjugated pod.

Eventually the unification of the Cetacean Oceans was not enough for the glory-seeking First Khan, and the turned is avaricious gaze towards the rest of the Known World.  His frenzied Hordes relentlessly raided the no mer's sea borders of the neighboring Chelon, Lumulus, and Mer homeseas.   Fear of impending incursion by their neighbors proved true, and the First Khan began a systematic invasion of territory that redefined the borders of the Fluid Nations.  Success after of ruthless success, victory after bloody victory, the dread of the Cetacean Hordes grew as their savagery and cruelty increased.

What could have been a new era in governance of the oceans of Elqua saw a change in timber, and the unshakable faith of the Orcans in their First Khan began to waver.  As dire and focused a military race they may be, even the combat centric civilization of the Horde began to balk at the First Khan's brutality.  No longer did the Khan demand fealty from the conquered, but subservience.  Those of his inner circle that worshiped him as divinity incarnate were no longer shown the attention of his charisma, but instead were treated as the warbeasts that were enslaved in the Horde's masses.  The First Khan's drive for perfection became obsession, and finally manifest in irresistible compulsion.  No where was the fall of the Khan's fame more clearly illustrated than the drive to dominate the Mer tribe known as the Dumasque.

The resistance of this one particular tribe of Mer, dwarfed in size and strength by the massively built Orcans, would have at an earlier time filled the minds and hearts of the Cetacean poet-warriors with pride.  Never before in their prehistory had they face so spirited an opponent, so unbreakable a species, as the Dumasque.  Combat is honor, and honor is life to the Orcans, and the conflict with the Dumasque exemplified that ideal.  But frustration mounted in the brow of the First Khan.  How dare these inferiors, these smaller pisceans, the inconsequential creatures stand in the way of His unification.  The more the Dumasque resisted, the more consumed with their defeat the Khan became.  His tactics grew more desperate, his methods more cruel.  He drew needed attention and resources from the rest of His dynasty to deal with this tiny obstacle.  Those among his Inner Circle that voiced simple concern, let alone opposition to the Khan's will, were ostracized to the front lines.  So single-minded was the Khan's obsession that once He finally expelled the Dumasque from their water, He did not rest his loyal-but-spent soldiers.  Instead, he vowed their obliteration from the seas of the world, and continued to chase the retreating survivors.  This advance history dubbed the Khan's Folly, as it took the dynasty's beleaguered and exhausted forces to their ultimate failure -- the Undertow.

The Khan's forces were decimated there, sucked down into the abyssal depths of Elqua by the Undertow by uncaring order of their warlord.  As the Dumasque, caught between the gyre of the Undertow and genocide by the ravening Khan, they chose destruction by the whirlpool.  The Khan would not accept this, and sent the Horde in after them.  The resultant chaos left barely a tenth of the Horde able to escape from the unrelenting swallowing of the Undertow, including most of the Khan's inner circle and his companion, the Rani.

As the broken Cetacean Barbarians dragged their shattered bodies back to their homesea, the Khan raved.  He railed against the universe, damned the gods for their pettiness, denying Him the victory that was due to him.  It was as the remnants passed through the shoals of Coinchenn that they fell prey to the Leviathan, a massive monstrosity that saw an easy meal in the bleeding, moaning survivors of the Undertow's wrath.  Unable to take another defeat, ruing His obsession and ashamed of the sacrifice made in his folly, the Khan threw himself at the Leviathan.  Crazed with guilt and shame and loathing, it is said the battle lasted for hours before the Leviathan maimed the Khan, pulling his tusk out from his jaw by the root.  By final decree, the Khan sent his forces back to their homesea as He dragged the monstrosity down to the Shelf and darkness.  Before their retreat, one of the bearers of the Eight Banners saved the Khan's tusk from sinking to the same end as the embattled combatants, and brought it home to the Oceans as a testimony to the end of the First Dynasty.

Returned to its place of birth, those that stayed behind and thus did not witness the descent of the First Khan into ruination, embraced the tusk as a monument to what had gone before.  They carved the military victories of their mightiest leader on the curved ivory, shackled to it the songs and praise of the people in silk.  Named "Khantusk", it became the mantle of power for the Cetacean Oceans, and was wielded by the subsequent Khans as they tried to recapture the glory that once bathed the Orcan hordes.  But never did the defeated Horde reclaimed the absolute allegiance of its people as it once enjoyed, and eventually the Orcan race left their barbaric ways behind to become one of the Civilized.

Here Khantusk languished in obscurity; once a mighty weapon, now little more than a forgotten symbol of an abandoned chapter in history, as reduced in import as the power of the Khan from which it came.  As the Orcans fostered their new role as diplomat between the races, Khantusk's importance was relegated to archivists and historians only.  It disappeared during one of the many outbreaks of the Shellback Wars at the end of the Golden Epoch, when one of the diplomatic missions of the Cetaceans between the two squabbling species went horribly awry and resulted in one of the most protracted skirmishes in Chelon/Lumulus relations before the emergence of the Kraken Empire.

Campaign Use

Khantusk would serve as a mighty tool for unifying nations, for bringing disparate forces together as a cohesive whole.  It would be of great import to any nation, be they expansionist or fending off the incursions of such a nation.  The players could be entrusted with retrieving the cetacean artifact, either from an invading warlord or for a homesea against said invader.  Or perhaps the player characters seek it out for themselves, to aid in their own ascension into the political powers of the Endless Blue.  Even the fact that the artifact is not whole can be a hook for adventure, with various parties of differing ethical and moral standing contesting over a shard of ivory that seems to have magical properties.

Powers

Continuous
- Infused with the decades of loyalty and fidelity, seeped with the patriotism that comes from utter nationalism, the very idea of Khantusk serves as a symbol for unity and leadership.  Those that posses the artifact are imbued with a portion of that First Khan's infamy.  If the bearer possess Khantusk for at least one month, their leadership potential is magnified by a magnitude of one.  Their masses of servants and soldiers swells, expanding from a crowd to an army.  Treat such a character as if they possessed the Leadership feat; and if such character already possess the leadership feat, multiply the results by 10.  Those with silver tongues and a skill for for attracting followers expands in the presence of Khantusk, potentially reaching into the thousands of dedicated supplicants.
- The bearer then begins to form an inner circle of loyalists, dedicated to both the Khantusk's bearer and his cause.  If the bearer has the Leadership feat, Khantusk's charismatic abilities multiplies the number of cohorts that flock to his cause.  The carrier gains a number of cohorts -- referred to as his inner circle -- equal to his normal Leadership result for 1st level followers.  These inner circle cohorts are still limited in experience by the class level limit listed for the bearer's Leadership score.  Members of the Inner Circle may themselves take the Leadership feat and gain their own followers and cohort, benefiting from a +2 association bonus.  However, once the bearer begins to suffer from the artifact's cursed power, that benefit becomes a -5 disadvantage due to the negative association.
- Finally, the bearer gains a companion.  One individual above all others understands the vision the bearer has for the nation and history, and shares in it with non-shakable loyalty.  This special cohort is the equal to the bearer, in level and influence, and will be seen by the bearers followers as the one true source for the bearer's wisdom.  The relationship between bearer and companion can be platonic or romantic, but whate ever the form it takes the pairing forges a primal, pure bond between the two free of jealousy or distrust.
Invoked
- When held, Khantusk can influence the attitude of others towards the bearer.  It can shift a non-player character's attitude positvely one stage (from hostile to unfriendly, then to indifferent, and so on).  This can only be done once a day per individual, but can influence any number of individuals.  Repeated daily use on the same individual(s) can cause strain on the bearer and may trigger the artifact's curse that much sooner.  If the individual targeted by Khantusk's influencing power is of the same race as the bearer, the adjustment in attitude leaps immediately to friendly status.
Cursed
- History repeats itself, and Khantusk ensures that those that bear its divine powers repeat the success and ultimate failure of the First Khan.  Slowly, over the length of the bearer's campaign, he will slowly begin to suffer from the same afflictions that the Unifier of the Cetacean Barbarians did: paranoia, megalomania, and narcissism.  His lust for blood and savagery in battle will take its toll, influencing the bearer's mind, making him cruel and primitive.
Suggested Means of Destruction

It must be replaced it in the remains of the First Khan's jaw.
It must be surrendered to the hands of a foe that has never opposed you.
It must be wrested from the bearer by their jaded companion and thrown to the disillusioned masses.

Friday, October 29, 2010

Endless Blue - Week 44 - The Ur'qwal'she: Perfection in Form

Archeology

The Ur'qwal'she

The Ur'qwal'she are a series of artifice construction projects that began secretly the Bronze Era of Elqua.  The current Ur'qwal'she -- the eight in the line of improved attempts at the perfect hippoideal form -- is almost ovoid in shape and about three meters radially.  An access lock on the outside of the oval casing is specifically designed for the triangular arrangement of the Lumulus' three fingers, which must interlock around the latch in order to open the hatch ingress.  Picking the lock is a nearly impossible task achieve without some form of divine intervention or arcane boon.

It becomes obvious upon opening the apparatus that this is not simply some dearthsteel shell.  Inside are strange pods, space for four masses roughly the size of pisceans.  These pods are interlaced with conduits, chains, ligaments, and cord, working into the very walls of the shell like fabric.  Inside the first two pods, at about the same location that a passenger's gill slits would be, are a series of ten sigil-less levers, and the bottom of these opened eggs lays a layer of padding around a central spool.

History

The inquisitive and the diplomatic have long tried to understand the minds of the incomprehensible Lumulus, and rarely has there been any success.  But the same is true from the Lumulan perspective looking outward at the homeseas of the shell-less.  Unshackled by the constraints of religious dogma, the alien minds of the Lumulus have contemplated tirelessly about the intrinsic metaphysical questions that the other races do.  It seems to be one of the few things shared in common with the rest of the piscean species, but even that commonality is not enough to catch glimpses into the inconceivable thought processes that ruminate in their chitinously encased craniums.  Without spiritual doctrine to dictate their direction, Lumulan philosophers turned to more logical methodology to glean the answers they sought.  In the quest to solve the enigma of why life exists, the Lumulus stepped into the role of Creator and chose to determine how.

The birth of the cultural quest known as  The Ur'qwal'she -- Perfection of Form -- began in the Bronze Era.  Developing the art of smithing metals not only gave the Lumulus an unsurpassable  edge in economical development, but gifted them with the medium in which to forge the most ambitious  agenda of any species in the known world.  The final objective of their progressive plan was to produce the perfect reproduction of the Lumulan morphology, and to attain that goal they began construction on a machine that would obsess their culture for millennia.  Individuals willing put aside their own aspirations for themselves, their families and their forgeclans, and instead targeted their attention on learning the skills and knowledge that would be needed to complete their great experiment.  The shaping of metal, the mixing of alchemicals, the assemblage of an almost never ending series of interconnecting clockwork parts was deemed more than an honor, but a duty more dear than loyalty to their race.

The beginning form of the Ur`qwal'she was simplistic, even austere.  A rough lozenge shape that could barely fit the two pilots elected to operate it during it's test trials.  Once cramped uncomfortably inside, the activation of the machine began a series of physical rearrangements of it's constituent pieces, like a revolving puzzle.  Three short, pole-like legs on each side, a pair of clumsy and cumbersome claws extended from the front, below the hemispherical portholes, each beneath a short but slim shaft of metal.  Behind it the rear extended in sections, lengthening the craft a half-times again before unfurling into a fluked rudder.  The deployed state corsely imitated the idealistic form of the crustacean-like shape of it creators.

Despite its auspicious beginnings, the inaugural launch of the Ur'qwal'she met in disaster.  Failure of the first incarnation was brutal and stunning, leading many to think the task was beyond the reach of Lumulan minds.  But in the end rugged determination won out and the project was renewed.  The second incarnation began reconstruction, cannibalizing the form of the first incarnation in much the same way a Lumulus might consume a previously shed carapace.  The Lumulus learned from their early mistake, improved upon the Perfect Form, and eventually were ready for their second attempt at creating perfection.

It failed.  So too did the next attempt, and the next, and the next after that...  Several generations of apparatus have been forged and re-forged, only to have nature prove the whole attempt to be in vain.  But each failure only further tempered the Lumulan resolve, and the pieces that were to become the artifact Ur'qwal'she were collected and started anew.

No incarnation of the Ur'qwal'she has ever been lost.  The closest came during an outbreak of the Shellback skirmishes when aggressive Chelon forces occupied the area secretly storing the apparatus' bare structure for several months.  During those few months it took every ounce of Lumulan ingenuity and dedication to finally drive back the invaders whom it is believed never found the hidden workshop that stored it.  Quickly the Lumulus moved it to a more remote location on the fringes of the Lumulus Basin and the Spine of the World, in the Antarctic Circle.  There it lay dormant and undiscovered as the Kraken Empire rose to prominence and dominated the Known World.

With the fall of the Kraken Empire, the way was cleared to rescue the Ur'qwal'she from banishment and continue the creation.  Today, the octal incarnation is near completion, in part due to the same "deal with the devil" the Lumulus made with the Chelon to defeat their common masters.  Now armed with the secret of lumulating dearthsteel, the Lumulus are convinced this is the ultimate achievement, and success is all but ensured.  Once activated, it will the culmination of a geas felt through the entire species for nearly as long as there is written record of history.

Campaign Use

The Ur'qwal'she is not a simple magical item to be given the players as payment for some undertaken task.  Indeed, only under the most dire of circumstances would a player character even be let near the artifact, let alone been given control over its function.  However, threats to the artifact's location or existence are prime opportunities for interaction with the players.  The potential power of the craft is another angle, and the player characters might be enlisted by a concerned faction that the Ur'qwal'she will be used as weapon of war, or even a blue print for further creations.  Such a mechanized navy would make the LMSDF or some other agency an unstoppable force, completely unbalancing the state of affairs among the Fluid Nations.

Powers

Constant
- Gazing through the porthole "eyes" of the Ur'qwal'shi grant those viewing with ultravision up to 60 feet.
- The claws possess the vorpal and keen weapon qualities.
Invoked
- The craft can ignore the effects of any current or buoyancy altering spell.
- The body of the vessel can be made to shed ultraviolet light equivalent to daylight so that those inside may see out the porthole "eyes".
- The apparatus virtually inhales in water like any other living creature, sustaining a breathable liquid for those inside.  It automatically filters out any toxic or poisonous substance carried in that inhaled water (such as Ceph ink, red tide toxin, or other contaminant), but does not provide breathable water where there is not (such as in a brine lake or above the surface).  This power prevents the passengers from using any type of currentsense within the confines of the craft.  The apparatus can seal off the flow of water from outside its hull and essentially "hold its breath", leaving the occupants to breathe enough stored fresh water for four to eight hours, divided evenly among the number of occupants.
Resonating
- The apparatus resonates with those parts of itself re-incorporated from previous incarnations.  As a result, the octal incarnation has a primitive "race memory" imprinted on its alchemical conduits and eldritch mechanisms.  This imparts upon the pilot of the vessel an almost empathic link with the craft, and passes on rudimentary emotional cues like fear and anger when face with conditions similar to those that destroyed it in previous incarnations.
- The artifact is capable of consuming prey caught in its pincers.  This act helps repair any physical damage to the craft first, then nourishes the passengers inside.  While inside, the passengers do not succumb to hunger or thirst.
Curse
- The rigors of using the Ur'qwal'she slowly drain the animus vitae of those inside.  The immediate effect is the doubling the need to trance (or sleep for non-Lumulus).  Long term exposure results in permanent point loss to Constitution, and eventually death.  Bodies left inside the Ur'qwal'she after death become perfectly mummified, preserved right down to the intact hair follicle.
Suggested Means of Destruction

It must be piloted to the surface and let all it vital fluids drain out onto the dry soil.
It must be crushed between two colliding islands that move.
It must be made to peel the hull from itself with its own pincers.

Friday, October 22, 2010

Endless Blue - Week 43 - The Art of Submerged War: Navies of the Known World

Sociology

The Art of Submerged War: Navies of the Known World

The Known World of Elqua may have a superficial resemblance to a placid paradise, but nothing could be further from the truth.  The Fluid Nations have been at war with one another for most of their history, and only recently as there been any relative peace between the powers.   The Cerulean Era is name such for the very fact that the Endless Blue had entered into a period of unprecedented peace if not prosperity.  But that idyllic time is coming to an end, as the homeseas have grown too large for their borders, having slowly settled outward into the treaty-enforced spaces between countries called no mer's seas.  Skirmishes have begun as swimming space dwindles and foraging territories shrink.  The voices of the growing populaces are loudly demanding more water, more space, more freedom, but there is no more un-proportioned water to be had without expanding outward into the influences of their neighbors.

Only the civilized races of the Periphery have a standing navy, or even the infrastructure to support one.  The Hinterseas of the Kouton Bay, Gulf of Locanth, Yaun-Teel Bights, and Sahaguin Lagoons seem to be easier prey, with their less sophisticated cultures and more primitive armament.  The Laws of Fluid Dynamics would tell a society quickly outgrowing its alloted space to follow the path of least resistance, to enact an expansionist campaign outward against their primitive but ruthless neighbors.  But there is also the lure of moving inward to the Core.  For those brave (or ignorant) enough to ignore the superstitious fear of the Ruins of the Kraken Empire in the Maw, there lies the ancient pearl of the Elquan oceans, the Creche of Civilization, unused, uncontrolled, just waiting for the ambitious and the powerful to claim it as their own.

The Endless Blue Navies


It is little surprise to learn that in the culture of the martial Orcans it is expected for all citizens to serve at least one term in the the Orcan Naval Force (ONF).  The ONF is a alliance of city-state militias that serve as local law enforcement as well as a military reserve.  As much a part of their culture as their training, soldiers in the ONF understand that they must work together for the greater benefit of the Orcan government.

To achieve this aim, the ONF operates under the same "Eight Banner System" as the Cetacean Barbarian hordes of their history.  The military force is based on the smallest unit, an 8 Orcan group called an arav.  Eight of these aravs forms a zuut (64 soldiers),  with eight zuuts making a minhan (512 soldiers), and finally eight minhans completed a tumen (4096 soldiers).  Any number of tumens formed an ordu, the mispronounciation of this being the origin of the word Horde.

Ranks -- Khan, Noyan, Boyan, Ongul.
The Chelon navy if formally referred to as Her/His Majesty's Royal Armada, or HMRS.  It is comprised of a number of legions overseen by tribunes, whom in turn report to the legate placed in charge of them by royal decree.  A legion is six cohortes, which in turn is broken into six centuries of 60 to 180 legionaires.  These centuries are divided into a number of ranks dependent on the current military objective, a designation that refers to the ordered arrangement of legionaires into lines.  Each line is the equivalent of a unit of soldiers.  A Senate of Legates oversees the direction and deployment of the legions.

Ranks -- Legate, Tribune, Pilus, Centurion, Legionaire
The Lumulus Maritime Self -Defense Force, or LMSDF, are a decentralized military organization that works in cells across the surviving forgeclans.  These cells are not secretive, but the organization of who reports to whom is so complicated to the non-Lumulus that it is impossible to trace back to where orders originate.  Any one unit of the LMSDF only knows the unit above (and below at higher ranks).  This protects the chain of command from infiltration, as well as the individual Lumulus as their knowledge is always limited.  This strange, seemingly limiting method of letting soldiers "know only what they need to know" has kept their military particularly insular, and is one of the major reasons that the fall of the Kraken Empire could be achieved.

Ranks -- Unknown
The Mer Currents maintains a force called the United Marine Command (UMC).  The UMC is a multi-layered organization that starts with the shoal.  A shoal consists of 6 soldiers with an attachment of 1 packbreeder.  The consistency of these shoals varies greatly, dependent on the combat specialty for which the shoal is intended.   Infantry based shoals would be warriors with a packbreeder controlling beasts of massive builds, while a reconnaissance shoal would consist of scouts and a packbreeder guiding highly swift creatures.  Special shoals comprised of spellcasters but are not common and are normally part of a special branch, either the arcane or medical corps.

From there 2 to 4 shoals form a School, and 2 to 4 schools form a Company.  These companies typically take on colorful names as a traditional method of instilling pride and belonging into its constituent soldiers.  Further up the chain of command, 4 to 8 companies forms a Flotilla. and 2 to 4 flotillas makes a Brigade.  A Division is a pair of brigades, and 2 to four division forms a Corps.  Beyond that is only the highest military leaders, with the entire Fleet under their purview.

Ranks -- Fleet Admiral, Admiral, Rear Admiral, Commodore, Captain, Commander, Lieutenant Commander, Lieutenant, Junior Lieutenant, Ensign.

The Yaun-Teel, like everything else in their culture, relegates the need to maintain an armed services to private mercenary companies.  It is a business to them, like anything else they do.  There is no such concept as "patriotic duty" for the Yaun-Teel.  Instead, it is fulfilled by the work ethic expressed by the soldiers of the mercenary company.  This does not mean no Yaun-Teel ever feels the need to step up and lay down his life for his country, but it does mean that each mercenary company works independently of each other.  Hundreds of such organizations exist in the Bights, selling their swords to the highest bidder when there are brief respites in the waging of war between nations.

Ranks -- Per mercenary charter.
The other three primitive races -- the Kouton, the Locanth, and the Sahaguin -- deal with war and invasion on the local level, with each settlement taking on the responsibility of keeping its constituents alive.  While their homeseas are recognized as sovereign nations, they possess little in the way of a central government to lead them.  For issue of tsunami-level importance, the races generally hold a meeting of the elders, those individuals with sway and the means to enact others.

Ranks -- Not applicable.
"War spares neither the brave nor the cowardly: The brave are killed to wage and the cowardly are killed by the brave."
-- Unknown

Friday, October 15, 2010

Endless Blue - Week 42 - Garment Couture: The Fashion Aesthetic

Sociology

Garment Couture: The Fashion Aesthetic

Elquan fashions favor the simple over the complex.  While craftsmen are more than capable of (and do) producing the most intricate of work, the tendency of water to obscure light and detail means such astounding detail is lost.  Clothing and jewelery with fine detailing can only be appreciated in the Shore areas, where light can most easily penetrate the water's natural absorption.  As a result, many refer to those that wear detailed clothing and finery as "wanting to be deep fish in the shallows", referring to the vain desire to appear imposing in one's small area of influence.

Textiles

Fabric is a well known technology beneath the waters of Elqua, with records of woven fabrics dating back to the Bronze Epoch.  While cloth of that time originally had only the natural coloration of the plant or animal material from which it was derived, eventually dyeing became possible with mated containers.

All cloth is made on machines called looms, a moving interleave of thread that meshes together to form a continuous plain of fabric.  Thread itself is an extension of the creation of rope, refined and reduced to a more manipulative state.  Thread is comprised of the fibers of plant matter and/or the hairs of hairy aquatic mammals*, spun around each other to form a contiguous length of string.  The thread is then loaded into the loom which forms a criss-crossing lattice of interwoven threads.  The product is cloth.
A variety of cloth (and supple leathers) are used in Elquan fashion.  Indeed, cloth weaving is not limited to just organic materials.  Lamé -- a fabric made with a metallic weft --  uses a thin metallic yarn that is wrapped in a metallic wire or ribbon.  So fine and skillfully spun is this mineral thread that is becomes nearly as ductile as cloth without loosing the luster of precious metal.

Hides and skins of sea fauna are also used in the fabrication of clothing as it is in the creation of nautiluses, but where the latter uses tanning methodology that produces stiffer material, the former concentrates on softening the skins.  Fish skin comes in a wide variety of natural coloration and scale composition, and these gradations are used by seamstresses to produce incredible works.

Articles of Clothing

Clothing is the shaping of fabric into objects that can be worn on the piscean body.  Not every species in the oceans is equipped to survive in varying temperatures, and as such sometimes need extra protection to shield them from the elements.  Over successive generations clothing has evolved from just being "shelter that is worn" into an expression of art, tradition, culture, and personality.

Cap-- This is a generic catch-all term for anything worn essentially on the top of the head.  They can be kept in place by any manner of means, be it a tight headband, pinning in the hair, or strapped under the chin, jaw, or ears.
Choker -- A choker is like a necklace, but instead of hanging loosely down from the neck and shoulders, it is more snugly around the throat (but not too tight as to constrict breathing or swallowing.  It can serve the same role as a belt and can be what keeps the chemise (below) in place, but is differentiated by the need to keep the weight demands low as to prevent choking.
Chemise-- A chemise is an article of clothing that covers the torso of a piscean.  They may be as form fitting or formless as desired, and they need not include sleeves -- but may have them at various lengths, also either tight against the arms or more loosely draped as taste dictates.  The creation of chemises always needs to keep in mind the location of the picean gills along the lower ribs, and must keep that area free of obstruction lest they endanger the wearer with strangulation.
Glove -- The piscean glove is a bit more complicated than the gloves of our world.  Most pisceans have varying lengths of webbing between their digits, and natural ungues at their tips.  While this stretch of skin aids in swimming, it makes tailoring gloves more difficult.  A slit is cut in the fabric of the gloves where each finger connects to the hand and is extended outward to the second or third knuckle.  A piece of cloth is then folded over and sewn into the hem of the slit, and the seem is reinforced with stiffer materials to keep the glove form fitting.
Belt --  A loop around the major axis of the piscean body, belts are perhaps the most varied of all the articles of clothing.  They can vary in ever conceivable way -- thickness, width, tightness, color, even the method of wear is exceedingly flexible.  While traditionally worn perpendicular to the central anteroposterior axis, belts can be jauntily skewed over the hip, across the chest like a bandoleer, or even interlocked like a harness.  They are the most functional part of Elquan dress and the most universally utilized in every way of life.
Ephod -- The ephod is the article of clothing that covers the main trunk of the tail.  Like the shirt, it can be as basic as a cloth hanging from the waist to as complicated a network of interwoven fibers enshrouding the tail.
Caudalet -- Much like the choker, a caudalet is worn around the end of the tail right before the tail fins spread out from the piscean form.  Also like a choker, a caudalet can be used as the connective part of the lower end of an ephod or to anchor tail flippers (see below).
Flipper -- The lower counterpart of the glove, flippers are pieces of clothing worn over the pelvic and/or tail fins.  They are usually made of sterner stuff than gloves, as they must endure the constant wear of continual swimming.
Accessories

Accessories are differentiated from clothing in that they are usually comprised of harder materials than fabric, usually metal.  This material would be uncomfortable, even detrimental to the wearer is used like cloth.  They are instead used to accentuate and supplement the garments worn by a piscean.  Common forms of accessories take the form of jewelery such as earrings, torcs, bracelets, and rings.  Elquan tailors have taken to incorporating jewelery into their garment designs, making buttons, clasps, and buckles decorative as well as functional.  Other materials used in Elquan jewelery is abalone, crystal, gemstone, sea shell, and perhaps the most pervasive accoutrement of all, pearl.

Fashion by Historical Culture

Culture enforces as much influence on fashion as whimsy does.  Areas of high ethnic concentration will contain greater numbers of  traditionalists, whom bring the "old ways" of dress with them.  Part of being accepted into a society is the adoption of their customs, and adopting the apparel of the local populace is the primary visual means of integration.

The Yaun-Teel maintain a practice among their orthodox members of keeping their bodies fully clothed as much as possible.  This sets them apart from their slaves, whom are usually divested of all clothing early on in a method meant to humiliate and break the will of their "indentured servants".
With their culture very much entrenched in the martial tradition, it is unsurprising to find that the Orcans in a martial fashion, incorporating nautiluses into a style of dress that expects the struggle for life and death to erupt at any moment.
In many ways, the amount and intricacy of clothing worn by the Chelon is an indication of their social standing, with the more powerful and affulent affording complex outfits that fly in the face of function.
The Ceph both eschew clothing and are rebuked by it.  Their non-piscean forms make many of the articles of clothing useless to them, which is just as well as it would interfere with their natural camouflage abilities.  Ceph clothing must be specially made for them, usually consisting of a huge glove with eight fingers on it, caps, and belts.
Locanth and Sahaguin, cultures diametrically opposite oceanographically as well as philosophically, strangely share a common aesthetic when it comes to clothing.  They will dress pragmatically, opting for clothing that is functional for an intended purpose.
The strange Lumulus connect their clothing directly to their chitinous exoskeletons, anchoring them with piercings in the hardened plates.  Their quizzical clothing incorporates the unique metals that their culture is renown for into a way of dress that is both clothing and jewelery simultaneously.
The Mer are the most mercurial when it comes to clothing, as they are a species fascinated by fashion.  Fads come and go across all of the Mer currents quicker than a Kouton hides a secret, and they take their inspiration from whatever aspect of the mode of dress from other cultures strikes their fancy.  What is chic one day is dull the next, and whatever little feature of culture that captured their attention at one moment could cause social expulsion by the time you learned of it.
Speaking of the Kouton, they prefer to wear loose fitting robes and cowls that cover most of the body, obliterating any distinguishing features that may betray knowledge to others.
"Clothes make the Mer, so long as other make the clothes..."
- a snide comment on the way Mer reputation for dress.
---
* -- Despite being referred to as "mammals", these animals do not require air to breathe.  Like the cetaceans and dolphinidae of the setting, aquatic mammals have gills and never developed the blow hole, nostrils, or any other form of in taking the atmosphere into their bodies.

Friday, October 8, 2010

Endless Blue - Week 41 - Alchemy: Mixing Concoctions Under Water

Chemistry

Alchemy -- Mixing Concoctions Under Water

The art of alchemy is a laborious process at best, with the need to balance proper proportions, equalize doses, and mix various solutions together under highly controlled conditions.  In an aquatic environment, the process becomes infinitely more complex as the very water of the surrounding environment constantly runs the risk of diluting any experiment.  The slightest taint of the pure ingredients by water that has been exhaled, expelled, or excreted could utterly invalidate the veracity of an experiment.  Conversely, alchemists play with substances that are dangerous, even lethal, to pisceans, and should some of these odorless, tasteless, sightless concoctions spill into widely spread currents a virtual mass slaughter could occur.

The first tool of the alchemist is the mated container.  This refers to the necks of the containers where the solutions may be poured in or out.  The body of the container could be stiff or supple, dependent on the need of the mixture, but it is the coupling shape of the necks that allow protected mixing.  It is based on simple invention of the Screw, which is credited to early Chelon philosopher Vitruvides of Naucratilus during the Golden Epoch.

The end of a container comes either as a male or female spout.  The male spout has an extended length that is slightly less than the outward circumference, around with a grooved thread has been carved; the female end has no such extension, but a mirrored pattern of groves is carved into its inner circumference.  The male end is insert into the female end and twisted in a clockwise fashion until the thread of the screw is fully embedded.

The coupling is made waterproof by the precision of the two screw threads and the use of a gasket placed flush in the female end.  This gasket is made of plant fiber or animal cartilage and cushions the inserted male end against the female end's spout.  The produces a waterproof yet temporary seal that allows the substance in one container to be drained into the other simply by tipping the conjoined containers.  Sometimes these containers are constructed out of animal bladders instead of rigid materials, allowing a greater level of control over the expulsion of fluids from one container into another, and aided in the refinement of the alchemical tools used today.

Vacuum Sealed

Early alchemists first created waterless containers by inducing a vacuum in a sealed container by utilizing of denser-than-water liquids is required.  A long, stiff container with a resealable spout is immersed in a dense fluid located at least thirty-three feet below sea level and allowed to fill.  Water from brine rivers and lakes are ideally suited for this process as they will pool naturally at the ocean floor, and have such a distinct difference in density with the water around them that the effect is magnified.  By inverting the orientation of the filled container -- the spout pointing downward and the body pointed towards the surface world -- a vacuum can be achieved by gravity.  Pulling the stiff container slowly upward but not out of the brine pool creates a vacuum at the apex inside the container because the tensile strength of the container prevents itself from being crushed by external water pressure pressing inward, but the heaviness of the brine liquid is pulled downward by gravity.  Such vacuums were poor and small in size, but as the practice continued innovation allowed for the development of better tools.  Today alchemists have developed pumps that attach to mated containers that will draw all the water out.

By expelling water from a container, chemicals that would otherwise be toxic or caustic can be contained and used by alchemist.  This led to the hydrometallurgical process that the homeseas of Elqua use to produce their precious metals.  This also allows the leeching of gasses and solids from compounds, accomplished by letting the waste product from chemical reactions rise to an upper mated container (for gasses) or drop to a lower mated container (for liquids/solids).

Light Where the Sun Cannot Reach

The most ubiquitous application of this technology is the bluelight.  Named so due to the color of the light given off by the intermix of two distinct compounds, bluelight is the de facto method of illumination beneath the water's surface.  By mixing the two components in equal amounts and vigorously shaking, the agitated medium produces enough light equal to a torch.  The chemical reaction is steady, producing a flicker-less light that flares quickly into existence and slowly fades out in about an hour.  Doubling the amount of the first compound extends the duration of light by 50%; doubling the second compound improves the luminosity by 50%.  The balance between duration and brightness has been finely tuned through trial and error, and while it is possible to just mix more of the two solutions together in one larger commixture, better results are attained in smaller controlled mixes.

More so before the invention of bluelight, packbreeders would raise bioluminescent animals as a form of lighting.  To this day the raising of siltfish used in mining operations still thrives.  Siltfish are specially bred tropical, beautifully patterned with bioluminescent cells, that are very sensitive to changes in temperature and clarity of the water.  They are prefered by miners for deep excavations where light is needed as well as some method to determine of the ambient waters are poisonous.  The siltfish normally glows an organic blueish-green, but the glow will slowly change to reddish-violet as toxins build up in the fish's systems.  Using the fish requires a little more effort than simply cracking and shaking a bluelight, but so long as the fish is fed and tended well it will continually shed its light as long as it lives.

Traditionalist and many religious practices still require the usage of bioluminscent algae as a light source, such as the patriotic and uplifting ceremony of the Everglow during the Free Olympiad.  Even races such as the sonal Orcans, with their echolocative senses, still rely on the usage of sight for most of their daily routine.

Mechanics

Another adaption of the natural ocean around them is the application of lubricant.  Hinges and other moving parts made of solid material weather poorly under constant submersion in saline.  To counteract this corrosion, alchemists hit on the idea of employing the mucus of  hagfish as a grease.   When threatened, hagfish exude a slime that expands in water into a gelatinous goo that clings to surfaces yet slides effortless against itself.  The makes for a prime grease, and many times is used to accentuates the gasket in mated containers.  It possess innate anti-microbial properties that makes its seals antiseptic as well as watertight.  The slime itself is inert, but should it get in the gill slits of a piscean it can cause choking and eventual death from asphyxiation as the chest cavity fills with the phlegm.

Hagfish slime has since been co-opted by Ressurectionists as a component in their golem-like ambulatory undead for both the ability to block infections as well as it natural lubricatory and cartlaginous properties.

Connectors

With the introduction of the mated connectors, ingenious inventors have produced a long line of ancillary tools and aids that take advantage of this connectivity.  All manner of piping, valves, and taps have been designed to assist the alchemist in his chemical concoctions.  However, there has yet to be any form of standardization in these tools, with the work of each craftsman being nearly unique to themselves.  Some prefer thicker theading on screws to allow faster attachment, while other tend to use thinner threads that require more turning that results in a firmer coupling.  Aperture diameter, thread slope, even the very material comprising the tools differ between each manufacturer.  As a result many alchemists have resorted to carrying a hodgepodge of screw adaptors lying about in the off chance two pieces of pipe differ in size, or are the same gender.  The finest alchemist set ups use vent-blown glass manufactured by the Lumulus, tempered for strength and clarity but chemically inert as not to interfere with the reactions being observed.

Friday, October 1, 2010

Endless Blue - Week 40 - The Resurrectionists: Tailors of the Fabric that is Flesh

Sociology

Resurrectionists -- Tailors of the Fabric that is Flesh

Purveyors of the dead, dealers in dark magicks.  These are what the populace would call necromancers, dabblers in the animation of corpses.  But those that seek knowledge of the dead prefer the more neutral title: Resurrectionists.  Despite the conjured image of twisted souls perverting the sanctity of departed love ones to serve out some abstract nefarious goal, the Resurrectionists actually employ their misunderstood art for the betterment of the water world as a whole.  One part caring healer of the sick, another part environmentally conscious recycler, and a final part questor for eternal life, the Resurrectionists see themselves as the answer to the Known Worlds current problems.

Anatomy of an Anatomist

The beginning of the Resurrectionist movement lay partially with the creation of the scientific method of medicine.  To better understand how to combat infirmity and impairment, a healer must understand the underlying principles of biology.  Resorting to battlefield chirurgy can only reveal so much, with the mangled flesh and expended lives strewn across the waters like so much chum.  What few specimens were not scavenged by wildlife or ravaged by saltwater were hardly the best material from which to learn the secrets of how the piscean body works.  They needed better cadavers to examine, fresher bodies to dissect, in order to delve into the mystery of biology.

They turned to the packbreeders of Elqua, asking for the bodies of their expired warbeasts for anatomical research.  In exchange, the Resurrectionists shared insights with the donors to better breed their stock.  This arrangement worked well for both parties, and the knowledge of biology was furthered by fathoms in a reconnaissance of discovery.  But just as the small window of opportunity on the battlefield were mined of all their secrets, so too did the dissection of fauna eventually peter out of insight.  The Resurrectionsists had to face the truth they wished to avoid -- they needed intact, practically fresh piscean bodies.

The integrity of the dead is sacrosanct in nearly all Elquan cultures, and the rites that must be observed to properly ensure the passing of the dead are strict.  Foremost among them is the taboo against desecrating the body.  All dead are to be weighted and consigned to the depths, to sink further and further into the darkness below to become one with the Source.  Even the other religions such as Olyhydranism and Pantheon worship still command their schools to send their dead to the center of the globe.  The mere thought that the body of a loved one would not be weighted and sunk, thus forever barred from returning to their Creator, horrifies the piscean races.  But this tradition of burial is essentially throwing away perfectly good research material to a Resurrectionist.  It was such a loss each and every time blind superstition overrides the potential medical discovery that the Resurrectionists made a desperate move...  They began to clandestinely pay for bodies.

It was a shameful but unavoidable decision.  It had to be done, and to this day the Resurrectionists pay the unscrupulous and nonspiritual to "rescue" weighted bodies for later experimentation.  Delivery of the bodies had to be in secret, with utter discretion and no questions asked.  So long as the body thieves kept quiet about their clientele, the Resurrectionists asked no questions of how or where the bodies were collected.  With this unspoken pact in place, it was not long before the grave robbers began to offer "dead contracts".  Targeted at the desperate and poor, dead contracts were a formal if illegal agreement that the signer would receive payment now, interest free until the day he dies; at which point, the body of the deceased then becomes the property of the signor.  This trafficking of yet-to-be-dead bodies has not gone unnoticed by the authorities, but they can do little about it when the victims are too afraid of the body thieves to come forward.

As this financial arrangement became more and more lucrative, the Resurrectionists improved their healing skills and began to make a name form themselves.  This led to the formation of the guild known as the College of Doctors, established as an organization that garnered the fame from their successful medicine that could never be achieved under the banner of the Resurrectionists.  The organization has grown, diversified, and spread across the Known World.  So large is the organization now that most have no clue of the group's less than ethical beginnings and newly inducted members see it as the idealistic philosophy that the Resurrectionists pretend to be.

Pragmatism vs. Atheism

There is a confusion in the minds of the less metropolitan that the Resurrectionists and the Godless are the same philosophical movement.  This is simply not true.  Granted, Resurrectionist  share much in common with their atheistic counterparts, but the two movements have sharp distinctions.  The Godless espouse that the gods are false, while the Resurrectionists assert that the dead have no need to be revered.  Resurrectionists believe that once the body dies, the animus vitae-- the force of life -- is gone and what is left behind is so much scale and bone.  Whether the force of life simply dissipates or moves on to join with a creator is only of ancillary concern to these animists.  In contrast, Godless do not believe there is a Source or any other creator that collects souls, but life is still precious for the simple fact that it is the only thing in the universe that fights entropy.

Resurrectionists are not evil, and do not view what they do as an abomination against nature.  They are pragmatic, rationalizing that the departed have left this world behind. With their mortal shell cast aside as useless, there is not moral ambiguity in others using it as a natural resource.  It is little different than the piscean use of aquatic flora and fauna as food -- there is not cruel intention in the consumption, just the natural balance of life taking succor from the waters around it.  They would no more blink an eye at using the remains of a piscean as a miner has digging ore from the seabed or a culinist harvesting seaweed from the kelp fields.  It is simply a matter of pragmatism, using what exists as the tools of survival.  Societal mores make their activities taboo, but ethically it is no more antithetical to life as cutting coral for construction of shelters.

The Dead that Swim Once More

Many secrets owe their discovery to the questionable endeavors of the Resurrectionists.  They have contributed to more medical innovation than all other physical arts combined, and those breakthroughs have brought results that would have been declared miracles in earlier ages.  Indeed, it is their study of nature that gave them the ultimate lore -- the ability to make the dead move.

This unique talent traces its origins back to the earliest piscean archeologists whom took a second look at the strange formations in the rock bed.  Once simply regarded as an odd form of pareidolia, it was these early proto-Resurrectionists that realized the stone were actually fossils, petrified remains of living creatures that swam the oceans of Elqua epochs in the past.  They began to excavate these stony bones with an obsessive determination that their kinds still suffers under to this day, collecting the parts, arranging them in various orders as they postulated skeletal arrangement and musculature.  With the advent of Seamus Lorwynn's theory of evolution, they postulated the biology of the past to have parallels in the past, and used the morphology of modern sea monsters as a guide to model the prehistoric creatures against.  Ligaments, muscles, organs, flesh...  all masterfully plotted out in the minds of these imaginative and intuitive individuals so clearly and concisely they could practically make them move as they had when they were alive.  One day, they actually accomplished it, and the first living dead, or golem, was created.

The undead that Resurrectionists animate have more in common with puppets than the unliving, and a distinction must be made between the unliving that Resurrectionists create and the undead that seep down from the Vastness.  The former are vile aberrations of life, fueled by some unquenchable fury to destroy the faintest trace of animus vitae.  The latter are mere animated slabs of meat, muscle tissue given inertia through memory.  These undead are in actuality golems made of flesh and bone, stone and scale.

The first golems were primitive things, made of fossilized bones and clay flesh, lashed together with seaweed and hide, enshrouding a tiny flicker of animus vitae.  They possessed no grace, no beauty -- they were as ugly in sight as they were in function.  Those primitive attempts at bringing to life what was lifeless were things of horror and revilement.  It is no wonder that even today the Resurrectionists must keep their natures hidden from the light of day.

As techniques were refined, the most common form of golem was and still is the homunculus.  Small approximations of the piscean form, they look more like marionettes that living flesh.  But they were the first of the living dead that were imbued with intelligence, albeit rudimentary.  From those lowly beginnings, the Resurrectionists sought greater and greater achievements in the art of reanimation, growing in size and breadth and reach with each passing year.  Word of their discoveries have come under scrutiny of local lords, even the racial governments have looked closely at the potential for "rejuvenating soldiers" that reanimation promises.  Images of highly skilled and utterly loyal Royal Medic Corps being assigned to the regiments of countries' navies, attending to any of the wounded that were beyond saving, applying their craft there on the battlefield.  The details of what those medics would actually be performing are usually glossed over, but it takes little imagination to realize the result would be the cannibalization of the terminally wounded into cobbled together yet functioning soldiers.  The admirals in charge cling to visions that the worst of such behavior would be relegated to the fallen warbeasts of their forces, and are willingly turning a blind eye to the repugnance of the truth.

And with the borders becoming ever so much more restrictive, the conscription of Resurrectionists into the territory wars may be nearer than anyone realizes.

The Paragon Cynosure

Practitioners of alchemy have their Philosopher's Stone; the faithful have their Holy Grails.  There is a equal ultimate achievement among the Resurtectionists, sought as zealously as the Grail and as greedily as the Stone.  This cynosure of all Resurrectionists is nothing less that the resurrection of an extinct species.  Not the paltry animation of golems, but the restoration of the animus vitae in a species that has long ago gone extinct.  Treatises through the generations have posited on what that would mean, ethically, morally, spiritually, but most modern practitioners of reanimation begrudgingly agree that the paragon cynosure, the ultimate expression of resurrection, is to bring back a dead intelligent race.  Nothing else fits the bill better than the mysterious and infamous Icht.